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Xbox Series S uses temporal upsampling to reconstruct a 1920x1080 resolution.I leaned on the rail of a train car, watching the snow-blanketed landscape slip by under the rising sun's yellow glow. Along with a small group of survivors, I was traveling across war-torn Russia in a small train to reach a remnant of civilization in the Urals. Our scout shouted out a warning: a small blockade covered the tracks ahead. Shots rang out and damaged the train as we crashed through the debris. Along with Anna, my wife and a talented sharpshooter, I set off to find the attackers while others repaired the train.
1920X1080 METRO EXODUS IMAGE FULL
The trek through the melting snow and ruined buildings put the next-gen graphics technologies in Metro Exodus PC Enhanced Edition on full display. The Metro series has always built immersive worlds using the latest technologies, and when Metro: Exodus launched in 2019, it was one of the first titles to incorporate new ray-traced effects. Its hybrid engine offered global illumination and ray-traced ambient occlusion as options to gamers with compatible hardware. The PC Enhanced Edition, free to all owners of the base game, drops the mix of ray-traced and rasterized lighting effects in favor of a fully ray-traced illumination pipeline and new ray-traced reflections. The result can only be described as stunning.
1920X1080 METRO EXODUS IMAGE UPGRADE
In fact, this next-generation upgrade is so advanced that it's one of the first games to require a GPU capable of accelerating ray-traced effects in real time, like NVIDIA's GeForce RTX 20-series and 30-series graphics cards.īack in the game, the terrain around me was blanketed in snow. Some meltwater had spread across a ruined roadway. Reflections shimmered across the rippling surface of the water. I ducked inside the dim interior of a trailer to scavenge for precious supplies.
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In many games, there’s often a stark and unrealistic contrast between outdoor and indoor lighting, but in Metro Exodus Enhanced Edition, sunshine naturally bounced into the space before fading into shadow. As I rummaged through the trailer and moved deeper into its dark innards, I flicked on my flashlight. The light bounced realistically off of the metal surfaces, illuminating the space with an uncanny realism. I’ve learned to expect such CGI wizardry in pre-rendered cutscenes and Hollywood movies, but it’s flooring to see that level of photorealism rendered in real time at a frame rate that’s fast enough for a first-person shooter.
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